AI Insights · Timothy · July 2024
Top 5 Battlefield Commander Games on iOS in Netherlands Q2 2024
Explore the performance of the top 5 Battlefield Commander games on iOS in the Netherlands during Q2 2024, including trends in downloads, revenue, and weekly active users.
In the second quarter of 2024, the top Battlefield Commander games on iOS in the Netherlands showcased varied performance in terms of downloads, revenue, and weekly active users, according to data from Sensor Tower.
Clash Royale saw significant fluctuations in its weekly revenue, with a high of approximately $52K in early April and again in early June, while dips were observed mid-quarter, particularly in late April and early May with figures around $21K. Downloads hovered between 1.5K and 2K per week, with a slight peak of 2.1K in mid-June. Weekly active users started the quarter at around 199K, dipped to 160K by the end of May, and then recovered to 182K by the end of June.
We Are Warriors! experienced a consistent decline in revenue from $1.2K at the start of April to $395 by the end of June. Downloads showed some variation, peaking at 1.2K in early June but generally remained between 800 and 1.2K. Weekly active users increased steadily from 13.4K in early April to 14K by early June, maintaining this level towards the end of the quarter.
The Army had a modest revenue stream, starting at $249 in early April and ending at $145 in late June, with a peak of $407 in the last week of May. Downloads were higher in April, reaching up to 957, but saw a decline towards the end of the quarter, dropping to 192. Weekly active users followed a similar trend, starting at 533 in early April, peaking at 1.4K in late May, and then falling to 717 by the end of June.
TFT: Teamfight Tactics showed a revenue peak of $1.8K in late May, with fluctuations throughout the quarter and a low of $293 in early May. Downloads remained relatively low and stable, mostly between 70 and 140 per week. Weekly active users fluctuated slightly but stayed around 2.4K to 2.5K for most of the quarter.
Warcraft Rumble saw a significant revenue spike to $4.7K in early June, with figures otherwise ranging between $700 and $1.9K. Downloads were quite low, ranging from 60 to 130 per week. Weekly active users were stable, starting at 5K in early April, peaking at 5.6K in late May, and ending at 5.1K in late June.
For more insights and detailed data, visit Sensor Tower.